- Drone guide core: GroundInFlames drone outposts auto-launch frag drones at infantry and HEAT drones at vehicles.
- Crewing: Load the outpost with two FPV crews, then return spare crew members to base to reclaim manpower.
- Relay mast: Build it inside supply crate range using L or the Build menu, then confirm with right click.
- Perimeter: Press Ctrl+G, draw the zone where you mainly fight, and drones launch automatically on spotted enemies.
- Upkeep: Budget 100 big ammo per drone plus food for any session running past 60 minutes.
GroundInFlames Drone Guide Basics
This GroundInFlames drone guide walks through the fastest way to field a fully automated FPV drone outpost. Once the load sequence, relay mast, and attack perimeter are in place, the structure spots enemies on its own and sends the correct drone type at each target without further input from you.
Video Highlights:
- Full outpost loadout completed in under five seconds
- Two FPV crews loaded, spare crew sent back to reclaim manpower
- Truck sent home with the F, N, B key sequence after troops arrive
- Relay mast built inside supply crate range, perimeter set with Ctrl+G
- Auto payload selection: frag against infantry, HEAT against vehicles
A drone outpost earns its slot in your build order because it keeps pressure on a lane while your attention sits elsewhere. The two payloads split cleanly between target types, so a single structure handles both a pushing squad and an armored push on the same ground.
Scout before you unload. The outpost body must physically fit on the spot you pick, and the north-side positions sit neatly on a capture point while staying out of the worst tank fire lanes.
Step-by-Step Outpost Deployment
Follow this sequence exactly and deployment takes seconds once it becomes muscle memory. Every input below comes from the working tutorial flow.
Load the Outpost
Pick up the outpost and fill it with two FPV crews. Next, fill it with 500 of the build resource, press Shift again for the second slot, and finish the fill.
Choose the Position
Set it down where the structure fits, ideally a northern position sitting on a point. Expect the area to be directed by infantry and tanks, so cover matters.
Release the Truck
After the troops arrive at the front, press F, then N, then B to send the truck away back to base.
Trim Excess Crew
The two extra crew members are dead weight here. Send them back so your manpower returns to one, freeing resources for the rest of your front.
Build the Relay Mast
Press L or open the Build menu and select Relay Mast. Right click to place it, making sure it sits inside the range of the supply crate.
| Action | Input | When to Use |
|---|---|---|
| Pick up and fill outpost | Shift | Loading FPV crews and 500 build resource |
| Send truck to base | F, then N, then B | After troops arrive at the position |
| Open build menu | L | Fastest route to the Relay Mast |
| Confirm placement | Right Click | Placing the relay mast structure |
| Set attack perimeter | Ctrl+G | Drawing the zone drones defend |
Leaving both spare crew members at the outpost wastes manpower you will want later. Sending them back immediately keeps your baseline at one and pays for itself over a long session.
Relay Mast Placement and Perimeter Control
The relay mast turns a stocked outpost into an automated defender. The rules are short but strict: the mast must stay within supply crate range, and the perimeter must cover the ground where fights actually happen. Out of range means drones that never fly.
Frontline Pressure
- Mast close to the crate edge
- Perimeter over the main push lane
- Fastest launch response
Point Denial
- Outpost body sits on the capture point
- Zone covers approaches to the point
- Punishes infantry and armor alike
Protected Depth
- Mast slightly behind cover
- Perimeter extended toward the fight
- Lower risk from direct tank fire
| Factor | Good Placement | Poor Placement |
|---|---|---|
| Supply range | Inside crate radius | Outside crate radius |
| Structure fit | Sits cleanly on a point | Cramped spot, blocks troops |
| Zone coverage | Main fight lane | Empty backline ground |
Draw the perimeter around contested ground, not your own backline. Drones respond to enemies spotted in the zone, so a tight zone over the fight lane produces faster launches than a huge zone that dilutes coverage.
Matching Drone Payloads to Targets
Payload selection is automatic, which is the biggest quality-of-life feature of the outpost. The system identifies whether a spotted target is on foot or in armor and launches the matching drone type without manual calls.
| Drone Payload | Target Type | Strengths | Notes |
|---|---|---|---|
| Frag drone | Infantry | Squad wipes, open-ground kills | Auto-launches on spotted foot targets |
| HEAT drone | Vehicles | Tanks and other armor | Auto-launches on spotted vehicles |
| Common Mistake | Consequence | Fix |
|---|---|---|
| Mast outside supply range | Drones stay grounded | Rebuild within crate radius |
| No perimeter drawn | Outpost sits idle | Ctrl+G, right click the fight area |
| Skipping truck release | Clogged frontline logistics | F, N, B after troops arrive |
| Ignoring crew food | Crews starve mid-session | Stock food before long operations |
Because payload choice is handled for you, the outpost punishes mixed pushes. A squad and a tank entering the same zone each meet the correct warhead without you splitting attention.
Upkeep, Resupply and FAQ
Drones are not free. Every launch consumes 100 big ammo, so a busy lane drains the crate quickly. Crews also eat, and sessions that run past 60 minutes will starve an unstocked outpost. Set everything up in the first few minutes of a session; a late setup creates problems later when ammo and food are already committed elsewhere.
| Resource | Amount | Purpose |
|---|---|---|
| Big ammo | 100 per drone | Producing each FPV drone launch |
| Build resource | 500 at load | Initial outpost stock |
| Food | Ongoing supply | Feeding FPV crews on long sessions |
| Manpower | 1 after trimming | Baseline crew after send-backs |
Pre-Battle Outpost Checklist:
- Two FPV crews and 500 build resource loaded
- Position fits the structure and covers a point
- Truck sent home with F, N, B
- Spare crew returned, manpower back to one
- Relay mast inside supply range, perimeter drawn with Ctrl+G
- Big ammo and food staged for a 60-plus minute session
When the outpost runs dry, haul fresh big ammo before anything else. Without it the structure cannot produce drones, and an empty outpost is just decoration on the point.
Q: How fast can a drone outpost be deployed?
The full load sequence takes under five seconds once memorized: fill with two FPV crews, load 500 of the build resource, press Shift for the second fill, and place it on a fitting position such as the northern capture-point spots.
Q: Why are my drones not launching?
Two causes cover almost every case. The relay mast was built outside supply crate range, or no perimeter was drawn. Rebuild the mast within range, press Ctrl+G, and right click the area where you mainly fight.
Q: Do I need to manually pick frag or HEAT drones?
No. The outpost selects automatically, launching frag drones against infantry and HEAT drones against vehicles based on what your perimeter spots.
Q: How much ammo does each drone cost?
Every drone consumes 100 big ammo to produce, so keep a steady big ammo line running to the crate, and stage food as well since crews need to eat on sessions longer than 60 minutes.