GroundInFlames Flanking Fire: Step-by-Step Attack Guide - Guide

GroundInFlames Flanking Fire: Step-by-Step Attack Guide

Learn how flanking fire works in GroundInFlames: setup steps, best units, terrain routes, and common mistakes to avoid in combined-arms assaults.

2026-11-12
GroundInFlames Wiki Team
Quick Guide
  • Flanking fire hits defenders from the side or rear, exposing weaker armor angles and thin defensive lines
  • Suppress first: fix the enemy with frontal fire before your flank element starts moving
  • Best flankers: line infantry squads, recon elements, and dedicated anti-armor units
  • Terrain decides: woodland, villages, and trench lines keep your flank route concealed
  • Withdraw after contact: rotate spent squads instead of holding an exposed flank position

GroundInFlames Flanking Fire Basics

Flanking fire in GroundInFlames means directing your shots at an enemy position from its side or rear instead of its front. On a battlefield built around trenches, squad morale, armor penetration angles, and fog of war, the direction of your fire changes the outcome as much as the weapon you choose. A frontal attack asks your squads to beat the strongest cover and the thickest armor at the same time; a flank attacks neither.

AspectFrontal FireFlanking Fire
Armor resultHits thickest frontal plates, higher bounce chanceSide and rear hits improve penetration odds
Defender responseEasy to cover from a prepared trench lineForces defenders to split or pivot their fire
Squad morale effectSteady pressure, slower cohesion lossPressure from two directions breaks cohesion faster
Cover valueDefenders use full trench protectionSide exposure reduces the benefit of cover
Attacker riskHighest, against prepared defensesLower, but the flank route can be spotted

Armor Angle Advantage

  • Penetration depends on impact angle, range, and contact point
  • Side shots against vehicles outperform frontal shots with the same weapon
  • Use dedicated anti-armor assets from favorable angles

Cohesion Break

  • Fire from two directions degrades squad morale faster
  • Suppressed units move slower and fail to execute orders
  • Delayed movement is not always pathfinding failure

Split Defensive Fire

  • Defenders can only cover limited approaches
  • A flank forces movement, and movement weakens prepared defenses
  • Revealed positions become targets for artillery and drones
Direction, Not Weapon

Flanking fire is not a separate weapon type in GroundInFlames - it is a direction of fire. The same infantry squad, anti-armor team, or vehicle that struggles frontally becomes far more dangerous when it attacks from an unexpected angle.

Step-by-Step Flanking Attack Setup

A reliable flank in the current Early Access build follows the same combined-arms rhythm as any other attack: observe, suppress, move, strike, and secure. Skipping a step usually means the flank element arrives without support and gets pinned in the open.

1

Establish Observation First

Use reconnaissance elements or drone observation to confirm enemy positions, sightlines, and the gap you intend to exploit. Treat every unscouted route as hostile until it is confirmed. Note trench connections, vehicle approaches, and suspected anti-armor positions before committing anyone.

2

Fix the Enemy With Frontal Suppression

Assign a fire base - line infantry, indirect fire, or vehicle weapons - to keep the target position under sustained pressure. Suppression reduces the defenders' ability to spot, aim, and react, and it creates the window your flank element needs.

3

Move the Flank Element Through Cover

Advance infantry, anti-armor teams, or vehicles in short bounds through woodland, buildings, depressions, or connected trenches. Use smoke to mask any exposed crossing, and keep the element separated from the frontal fire base so one burst or barrage cannot hit both.

4

Deliver the Flanking Fire

Once in position, strike the enemy's side or rear: anti-armor units take side shots at vehicles, infantry enfilades the trench line, and revealed positions become targets for artillery. The goal is to make the position untenable, not merely to deal damage.

5

Exploit and Secure

Push armored vehicles or fresh infantry through the opening only after the position breaks. Set a fallback line behind the start point, keep a resupply route open, and rotate depleted squads out before they collapse.

Use Time Control

Before a major flank, use the pause and time controls to review sightlines, sync the suppression order with the movement order, and confirm your fallback position. Synchronized orders are worth more than fast hands.

Best Units for Flanking Fire

There is no universal best unit for a flank; battlefield value depends on visibility, terrain, enemy composition, and the support available. The table below ranks battlefield roles by how well they support a flanking attack in the current version.

Unit RoleFlanking ValueBest UseMain Risk
Recon elements★★★★★Find gaps, confirm routes, spot anti-armor threatsFragile if caught in direct combat
Dedicated anti-armor★★★★★Punish vehicle side and rear armorExposed without infantry or terrain cover
Line infantry★★★★Deliver flanking fire, hold cut-off exitsVulnerable crossing open ground
Indirect-fire support★★★★Fix defenders frontally, deny reinforcement routesWasted without target info or a follow-up
Armored vehicles★★★Exploit the breakthrough after the position breaksLost quickly without infantry screening
Support and logistics★★Sustain the push, rotate spent squadsNot assault units, keep off the contact line
Pairing Rule

Recon plus anti-armor is the strongest flanking pair: reconnaissance maintains target information while anti-armor units wait in concealment for a side shot. Add one infantry squad to hold the exit and the combination covers nearly every phase of the attack.

Terrain and Flank Routes

GroundInFlames maps are shaped by villages, roads, woodland, trenches, and open ground, and each terrain type changes how a flank route performs. Choose the route that matches the concealment and speed your plan needs, not the shortest distance to the target.

TerrainConcealmentSpeedFlank Usage
WoodlandHighSlowBest hidden approach, expect close-range contact at exits
VillagesHighModerateCovered approach, secure exits, blocked enemy sightlines
Trench linesHighModerateProtected movement and safe fallback positions
RoadsLowFastUse for speed only when screened by terrain or smoke
Open battlefieldNoneFastCross only under suppression and smoke

Before You Commit the Flank Element:

  • Confirm enemy sightlines with recon or drone observation
  • Identify at least one covered approach to the flank position
  • Plan smoke for any exposed crossing on the route
  • Designate a fallback line behind the start point
  • Keep ammunition and resupply within practical reach
Open Ground Kills Flanks

Never send a lone squad across open ground as a flank. Unscouted, exposed movement is the most common way a flanking plan turns into a pinned squad that cannot retreat. If no covered route exists, create one with smoke and suppression or wait for better conditions.

Common Flanking Mistakes

Most failed flanks fail before the first shot, during setup. The table below lists the mistakes that appear most often when players attack prepared defensive lines.

MistakeWhat HappensFix
Flanking without suppressionDefenders pivot freely and engage the flank elementFix the position frontally before moving
Stacked squads in one corridorOne burst or barrage degrades the whole forceSeparate elements and stagger movement
Ignoring drones and electronic warfareThe enemy observes and preps your routeVary timing, use EW to disrupt observation
Overextending past supply rangeThe squad runs dry mid-attack and collapsesAdvance within practical support distance
Leaving AT units unprotectedVehicles punish exposed anti-armor teamsScreen with infantry and terrain
Holding a spent flank positionA weakened squad triggers a wider collapseWithdraw under smoke and rotate fresh units
Read the Withdrawal Early

A controlled withdrawal beats a collapse. Pull back squads that are heavily suppressed, low on ammunition, or unable to contribute, and keep a fallback position ready so retreating units do not drag the frontline down with them.

FAQ

Q: Does flanking fire improve results against armored vehicles in GroundInFlames?

Yes. Armor penetration depends on the weapon's penetration capability, impact angle, range, and point of contact, so side and rear hits generally produce better results than frontal shots with the same weapon. Position dedicated anti-armor units on the flank rather than trading frontal shots with a protected target.

Q: Can a suppressed squad still execute a flank?

Not reliably. A unit under effective enemy fire may slow down, lose combat effectiveness, or fail to carry out movement as expected. Create a safer window with frontal suppression and smoke first, then move the flank element through the opening.

Q: What is the smallest force that can run a flanking attack?

A minimum viable flank uses three elements: a recon or drone asset for observation, a frontal fire base to fix the defenders, and one flank element to deliver the side fire. Add an infantry squad to hold the exit if you plan to exploit the breakthrough.

Q: Do drone and electronic warfare tools matter for flanking?

They matter a great deal. Drones shorten the time between discovering a target and applying the right effect, while electronic warfare disrupts the enemy's ability to observe your movement. Use both to protect the information advantage that makes a flank possible, and vary your drone patterns so the route stays unpredictable.

Version Note

This guide reflects the combined-arms systems available since GroundInFlames entered Early Access on 10 November 2026, as listed on the official Steam page. Balance values and unit behavior can change with updates, so check the Steam Community Hub after each patch.

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